A new Launch

Revista has been working hard behind the scenes to develop our new online focused product range.

We know businesses are doing it tough at the moment, and in the property industry you need a cost effective, high quality experience for customers online that brings off plan property to life. Our new focus offers huge opportunity from a single model, enabling you to deliver a virtual display on any device, anytime and anywhere. Watch this space over the next few weeks for our new range and pricing.

Revista Studio

Take a sneak peak at our latest incredible quality material selection tool, online or in studio.
Launching soon, Revista Studio

Did you know that Revista is a new branch of Reality3d, one of the longest standing 3D companies in Australia.

Reality3d have many years of proven experience in creating life-like illustrations of homes, high-rises, commercial real estate and integrated resorts for Australia’s leading developers and builders.

It is not the strongest of the species that survives, nor the most intelligent. It is the one that is most adaptable to change. 

Charles Darwin

A new age of online

Covid-19. In a few short months this tiny virus has completely changed the way the world operates. We also have no idea when things will go back to ‘normal’ or in fact what that ‘normal’ will look like. It’s likely that the experiences the world is having now in terms of the virus and the way we are adapting to the restrictions it is imposing may influence purchasing decisions, the way we seek entertainment, exercise, travel and socialise for a very long time to come.

The long term impact of how Covid-19 will change behaviour and preferences is unknown, but what we do know is that for business, immediate adaptation is necessary. This is a tough time for most businesses, however we are already seeing some fantastic and creative strategies to succeed (or survive) in the new world.

Some of my favourite examples:

Breweries and distilleries producing hand sanitiser – although alcohol sales have definitely not been negatively impacted by Corona, hand sanitiser has become liquid gold since the pandemic began and they are supplying medical staff on the front line.

Personal trainers, gyms, and dance instructors etc moving to completely online training, adapting their workouts and asking members to keep up their memberships and classes online. Many are also using it as an opportunity to pay it forward and build their brand at the same time by offering free content

Restaurants, cafes and bars have adapted, moving to delivery of food and even cocktails and many expanding their offering to groceries.

The fast transition for real estate auctions and inspections to completely online

Zoos are live streaming their exhibits and offering additional educational content online.

Overwhelmingly online is king.  At Revista we have taken this on board and restructured our product offering. For some businesses this impact has been boom rather than bust. Online conferencing app Zoom has added more users already in 2020 than it did in the whole of 2019 and has much broader demographics joining as all socialisation becomes online. For those with smaller or no online presence, this has completely accelerated online strategies, with free delivery becoming the norm for many retailers and hospitality providers.

More than just increasing the market for whom buying online is the norm, the environment is accelerating the need to connect with customers online, to provide an exceptional online customer experience. For some industries, this is easy, while for others this means much faster online adaptation than they ever could have anticipated.

We don’t know how long this environment will last and when the pandemic is over, how much people’s behaviours and preferences will have changed. This means that waiting it out truly isn’t an option, adaptation is the only way.

At Revista we have been working hard to expand our online product range so we can help those in the building and development industries adapt as fast as possible.

We are creating packages of incredible quality virtual experiences ranging from animated fly throughs to the ability to click through a virtual display on any device, anytime, anywhere with all the amazing interactive features we still have in our VR kiosks. We are building virtual design showrooms and also looking at lower budget design level models to make sure we are meeting your needs. Take a look at our current offer, but more than that, get in touch, tell us the challenges your business is specifically facing and we can work with you to take your online and virtual experiences to the next level.

It is not the strongest of the species that survives, nor the most intelligent. It is the one that is most adaptable to change. 

Charles Darwin

Not all VR is created equal

One of the things we often hear when we go to do a demonstration is ‘It’s ok, I’ve seen VR before’. That’s a tricky one for us as the customer may well have seen some great VR, but more than likely they haven’t seen something like the photorealistic, completely immersive and interactive VR we have spent years developing. What people consider ‘VR’ even differs, some people define VR as the old photo walk throughs. Not all VR is created equal, and VR headsets are definitely not created equal.

First up, when we say VR what do we mean and how is it different to TUI vs AR vs AV vs XR?

Mixed Reality (or XR) refers to the continuum from a real to a virtual environment encompassing TUI, VR, AR and AV. 

Tangible User Interface (TUI)

TUI Uses real physical objects to both represent &  interact with computer generated information

Augmented Reality (AR)

AR adds computer generated information to the real world

Augmented Virtuality (AV)

AV Adds real information to a computer generated environment

Virtual Reality (VR)

Refers to completely computer generated environment. Immersive.

For property, a huge investment both financial and emotional, users want to be completely immersed and experience their new home or investment as if they were really there, taking their time to explore and interact. From a design and build perspective, there is no better way to get stakeholders on the same page than to allow them to completely walk through a project, seeing it exactly as it will be built and understanding where any issues may lie.

I’ve used a stand alone headset or google cardboard, isn’t that the same?

Headsets are definitely not created equal and we have tried a lot of them to ensure the best quality, most realistic commercial experience.
There are a lot of great headsets out there for gaming, but for our completely immersive, interactive and photorealistic experience we require substantial computing power.

We need a headset that is:

Wireless (in a commercial application being wired into a computer just isn’t practical for customers)

Run from a video card powerful enough to effectively show all the amazing lighting, reflections and textures that make our experience feel real (we use a 2080 TI video card in a purpose built desktop in our kiosk).

Has a high rate of frames per second, wide field of view, high DoF and minimal latency. 

The below Q&A spells out some of the different features and specs that are important in creating virtual display homes and why.

Q Is the headset connected to the PC by a cable or is it wirelessly connected?

A Our headsets need to be wireless, for safety and for user experience (when we got our wireless adapter a year ago it really made our product commercially viable).

Q Is the headset stand alone (ie all the processing is done within the headset itself) or is it driven (via cable or wirelessly) to a computer?

A Stand alone headsets are great, but they are very very limited in processing power compared to what you can do with a powerful PC. The amount of information that can be stored and processed and the quality of the graphics are very different.

Q Speed with which a system can display consecutive images or frames.

A Without a FPS that mimics what we see in the real world things just don’t feel right when you move, and this is what can make people feel sick in lower FPS headsets.

Q How wide is the angle of view peripherally? Can you only see a narrow box in front of you or can you see as you do in the real world (180 degrees although 110 pretty much simulates full FoV)

A Critical for perspective, having a wide and realistic field of view is what gives perspective and a sense of space in a project. A small field of view is just like watching something on a screen, you don’t get that peripheral vision.

Q The number of ways a rigid object can move through a 3d space – rolling, pitching, yawing, (these three are movement around the x,y,z axes) and elevating, straffing and surging (translational movement along the axes)

A VR headsets tend to be either 3 or 6 DoF. With 3 DoF you can view any direction in an experience by rotating and turning your head, but you can’t move around in the experience by moving around in real life. With 6 DoF you can view any direction AND you can move around in virtual reality space by moving around in real life.

Q The delay between action and reaction.

A Latency needs to replicate the real world or the brain won’t believe it’s real.


A AMOLED where an ‘active-matrix organic light-emitting diode’ or a layer of semiconducting film behind the OLED panel allows quicker activation of each pixel and generally offers a better quality experience than others currently on offer.

Q The number of pixels per square inch or how tightly packed together the pixels are.

A Less pixel density means you can see the black space between pixels which give the ‘screen door’ effect.

In short, we want a headset that feels like you are in the real world, is powerful enough to run extreme realism in light reflections and textures, doesn’t make you sick and allows you to move around the room freely. We have tried a lot of headsets over the past few years and the only one that currently ticks all these boxes at the moment is the VIVE Pro with wireless attachment. 

We are excited about the capacity of the new stand alone headsets like the Occulus Quest, but unfortunately it just doesn’t have the processing power to effectively demonstrate a virtual display at this point. Having said that, we are always trying out new toys and always considering how different technologies COULD be used. They all have a purpose, and if you come to us we will sit with you, understand your business and how to get the best bang for your buck with this and future tech. 

Not all VR is created equal, and it’s critical to find both the supplier and the headset that will give you and your customers the best value and experience.
Revista will ensure we are constantly up to date with what this.

I think that’s the single best piece of advice: constantly think about how you could be doing things better and questioning yourself.

 Elon Musk